Shoot-em-up physics with cameras?
As an example, take Life Force, the level scroll is a fixed rate, but the player can move freely within the boundaries of the camera. This is easy to do if you move the background or level and keep the camera stationary.
What are examples of this if the camera is following the player through the level (Platformer-style)? Whenever the player moves, the camera attempts to keep it in the center, having free movement along the axis of camera movement within the camera bounds seems impossible to do.
As an example, take Life Force, the level scroll is a fixed rate, but the player can move freely within the boundaries of the camera. This is easy to do if you move the background or level and keep the camera stationary.
What are examples of this if the camera is following the player through the level (Platformer-style)? Whenever the player moves, the camera attempts to keep it in the center, having free movement along the axis of camera movement within the camera bounds seems impossible to do.
No comments:
Post a Comment